The Shape of the Future

E M Risse


 

Learning from the Mouse

 

Why do people travel halfway around the world to visit Disney World and Octoberfest? One big reason: Both are places where you don't need cars to get around.


 

Given the fact that information on, advertisements for and discussion of Autonomobiles has been dominated by advocates of Business As Usual, where can an inquiring citizen turn to understand for themselves the real dynamics of Autonomobile use?

 

A promising place to start is observing what Enterprises, especially large, private corporations, are doing to protect their investments and stockholder equity when it comes to their decisions about Mobility and Access. Citizens, Agencies and Institutions can learn from private sector experience - positive and negative - and in the process  get a better grasp of Mobility and Access options.

 

Two good venues for learning are (1) enterprises that provide recreation and entertainment to large numbers of patrons, and (2) facilities for mass acquisition of retail goods (aka, Big Boxes).

 

These venues are the focus of PARTs II and III. We start with recreation and entertainment venues. Who better understands how to make citizens happy and safe than the most successful recreation and entertainment Enterprises?

When Enterprises design venues for recreation and entertainment do they rely on Autonomobiles for Mobility and Access or do they employ a different strategy?

Learning from Disney

 

It turns out there is a lot one can learn from Mickey Mouse about Mobility and Access in environments designed to make citizens happy and safe. Admiration for the Walt Disney Company’s application of shared-vehicle technology and systems should not be interpreted as an endorsement of the quality of the Disney entertainment “experience.” Like all entertainment Enterprises, Disney is in business to maximize profits, not to optimize the quality of the entertainment product. This reality makes the Disney lessons concerning shared-vehicle systems even more important. (See End Note Eighteen.)

 

Walt Disney’s original concept for the 25,000 acres he purchased in Orange County, Florida was an “Experimental City of Tomorrow.” As Walt envisioned the early-'60s project on Reedy Creek south of Orlando, it was to include a small (Disneyland-scale) theme park. However, the main goal was to demonstrate ways to improve human settlement patterns.

 

Disney knew that his Disneyland project in Greater Anaheim (Los Angeles New Urban Region) had been degraded by bad settlement pattern decisions in the vicinity of Disneyland. He believed that he could do much better if he had a blank slate. Walt’s goal was to show how citizens could be happy and safe in a new environment of his design.

 

Before real work began in Central Florida, Walt Disney died and his brother Roy stepped back into management at the company. Under Roy’s leadership, the Disney Enterprise scrapped the grand “new settlement pattern” ideas and focused on what its executives understood. They opened the Walt Disney World theme park in 1971 on a small part of the 25,000 +/- acre Reedy Creek Improvement District property owned by the Walt Disney Co.

 

Throughout the '70s there was an undercurrent of discussion in professional circles about things planners could learn from the Disney operations in Florida. When Disney World expanded to include a scaled down and transformed version of the “Experimental City of Tomorrow” (EPCOT) in 1982, professional contacts at the Urban Land Institute, the Transportation Research Board and elsewhere reported that some of the best minds in transportation had been hired to solve Mobility and Access problems in the expanded Disney World.

 

The time was ripe for a visit. Mobility and Access was beginning to emerge as a society-wide concern. It was obvious that the Interstate Highway System was making New Urban Region settlement patterns more and more dysfunctional. Urban agglomerations were expanding (disaggregating) and scattering the origins and destinations of urban travel across the Countryside just as MacKaye, Mumford, Owen and others had predicted and warned. (See Chapter 13 of The Shape of the Future.)

 

EMR visited EPCOT soon after it opened to see what could be learned about energy conservation, waste management and visitor security in higher-intensity places designed for recreation and entertainment. Primarily, he went to learn about pedestrian movement and “transport.” EMR reviewed Disney World, as he had the World's Fairs and Expos in Seattle, Montreal, Vancouver and New Orleans, with a focus on the use of shared-vehicle systems. (See End Note Nineteen.)

It was a fortuitous time to visit because what EMR found at Disney World, and EPCOT, was a three-dimensional encyclopedia on shared-vehicle systems.

The majority of people arrive at Disney World by Autonomobile, either directly from their home Region or via a rental car from the Orlando Airport. The airport terminals at Orlanda, Tampa-St. Pete and Seattle (SeaTac) have, by the way, three early applications of the horizontal- elevator, people-mover, shared-vehicle systems.

The expansive parking lots are the last time visitors see their Large, Private Vehicles.

The first shared vehicle-system that visitors encounter are trams that move like centipedes through the vast parking lots. Trams carry out the task of picking up visitors at their cars and getting them where they want to go. Patrons immediately grasp the ease and sensibility of utilizing the trams to get them on the way to pedestrian-only sections of the park, to other shared vehicle mobility systems on premises, or to bring them to venues for shopping, eating and drinking.

 

The centerpiece of the shared-vehicle system was the Disney World Monorail. The Monorail network was a well-used mode of transport by the time EPCOT opened. A visit to the Monorail stop inside the Contemporary Hotel lobby should be a requirement for every person concerned with Mobility and Access. (See “All Aboard,” 16 April 2007.)

 

EPCOT itself opened with a low-tech bus system but a bus system that worked well. If one got tired while walking around the lagoon, there was a bus stop, and very soon a bus to take you wherever you wanted to go to eat, to buy or to your on-site hotel.

The bottom line is that large recreation and entertainment venues work because tens of thousands of people enjoy moving through interesting contexts on foot and in shared-vehicles with not a Large, Private Vehicle in sight. (See End Note Twenty.)

Other Lessons

 

Before moving on to other shared-vehicle system lessons, we can learn two other things from Disney World:

 

The Platform: When one is on “Main Street,” or many other places at Disney World, it seems that one is “on the ground.” That is not the case. Nearly every venue is built on a platform over a multi-level service complex. Utilities, storage, worker (cast) movement systems, delivery vehicles, etc are consigned to a “lower level.” As suggested in “All Aboard,” multi levels are critical for functional, shared-vehicle station areas.

 

Roadways, parking, utilities, warehousing, deliveries and other functions can, and should, be “down below.” It is important to keep pedestrians and the shared-vehicle system platform at the “ground level” functions. Buildings above the platform taper down as one moves out from the platform, creating a pyramid with a half-mile base when viewed from a distance.

 

Economy of Scale: Disney World has been built over the years on most of the 25,000 acres of land Walt acquired in the '60s. It would have not been possible to build these facilities with that level of activity had the project been built on separate parcels. That is also a lesson one learns from Planned New Communities. It is the reason one can rely on Regional Metrics to determine the holding capacity of land within R = 10-Miles or R = 20-Miles.

 

These factors have an indirect impact on the evolution of functional human settlement patterns and why Autonomobiles do not provide Mobility and Access.

 

More Lessons from the Mouse

 

In 1994, the prospect of Disney’s America coming to the doorstep of the Virginia Piedmont provided an opportunity for further study of Disney. S/P’s clients paid for research in Orange County, Calif, Orange County, Fla., and in the Paris New Urban Region. A “ten-years-on” perspective is provided by “Chasing Out the Mouse,” 4 October 2004.

 

Building on past experience, S/P was able to come to understand many of the basic parameters which Disney applied in designing both pedestrian movement and shared-vehicle system movement as well as to determine the potential impact of Disney’s America on the isolated Haymarket site chosen by Disney’s time-share development staff.

 

In the Paris New Urban Region, Disney integrated the site for Euro Disney (the theme park’s name was later changed to Disneyland Paris) along with a large conference center into the terminal station-area of a Region-wide shared-vehicle system (RER). This station also serves as a gateway to the Paris New Urban Region for the inter-regional high-speed rail system (TGV). In fact, the site where Euro-Disney was built had been designated by French Agencies as a “multi-regional recreation venue” in the mid-60s Paris Regional Plan. This Plan was a nation-state / Regional effort to guide the expansion of the urbanized part of the Paris New Urban Region. The plan was adopted 20 years before Disney started looking for a site in Europe.

The overarching lesson from Disney and other major recreation and entertainment venues is that people can enjoy themselves walking and using shared-vehicle systems. These modes are far more efficient than using Large, Private Vehicles.

 

The reason is simple: Space to drive and park Large, Private Vehicles disaggregate the places and activities visitors pay to experience.

 

If an Enterprise depends on making large groups of citizens happy and safe, it is imperative that they invest in shared- vehicle systems.

 

That is good advice for Agencies, Enterprises and Institutions that want to evolve functional urban settlements that provide places to work, live and enjoy life.

Mobility and Access systems do not need to be as sophisticated as the more advanced hybrid private / shared systems, such the one proposed for Mobility and Access in Overhills, North Carolina. See Chapter 14 of BRIDGES (Forthcoming).

 

The Wrong Villain

 

At S/P, we are always looking for ways to demonstrate the futility of trying to solve the Mobility and Access Crisis (including, “traffic congestion”) with Autonomobiles. Norman Leahy’s post “Richmond’s Diabolical Plan to Reduce Congestion” on the Bacon's Rebellion blog (3 May 2007) provides a perfect opportunity.

 

The tone of the post and the use of the term "diabolical" in the title suggests that there is a villain thwarting the City of Richmond’s attempt to reduce congestion and improve access to recreation and entertainment uses in the Zentrum of the Richmond New Urban Region. From the tone of the post one might guess the villain is:

  • Silly regulations

  • Inept regulators

  • Bad plans

  • A political process that starves infrastructure of needed capital (See End Note Twenty-one)

It turns out there is a villain but it is none of the above.

The villain is “conventional wisdom.” Conventional wisdom in the form of a recreation and entertainment variant of the Private Vehicle Mobility Myth.

Conventional wisdom with respect to recreation and entertainment venues “assume” there is a way to create a Critical Mass of human activity where the primary mode of mobility to achieve access is the Autonomobile. In the Leahy post, the issue is a Critical Mass of recreation / entertainment / amenity in the Zentrum of the Richmond New Urban Region. However, there is an important, larger context. (See End Note Twenty-two.)

 

The General Rule

 

We have seen no example in the First, Second or Third World where a Critical Mass of recreation / entertainment / amenity activity can be generated by Autonomobiles. That is what Walt Disney learned in Greater Anaheim and what Walt Disney Company demonstrated in the Orlando and Paris New Urban Regions.

 

That is also what every citizen can learn by visiting and observing successful recreation and entertainment venues.  By the same method S/P employed over the past three decades, any observant citizen can learn what works and what does not work in recreation and entertainment venues.

 

Good examples of what not to do are the isolated National Football League (NFL) and National Basketball Association (NBA) facilities in many New Urban Regions. FedEx Field in “Raljohn,” Md., (NFL) Gillette Stadium in Foxboro, Mass, (NFL) The Meadowlands in New Jersey (for the present, home of two NFL teams and one NBA team) or “The Place” in Auburn Hills, MI (NBA) are good examples. (See End Note Twenty-three.)

 

Another prime example is Cellar Door (now called Nissan Pavilion), a subregional generator of congestion in the Virginia part of the National Capital Subregion. Ironically, the naming rights to this facility are currently held by an Autonomobile manufacturer. (See Backgrounder “Anatomy of a Bottleneck,” 14 August 2002.)

Recreation / entertainment venues surrounded by big parking lots like many NFL football stadia, many NBA facilities and assorted concert and entertainment venues do not function well. They are also economic sink holes if the operator has to foot the total cost of new facilities to get patrons to and from the venue.

Even when tailgate parties and other “amenities”  are added before and after events, large single-use venues do not make most citizens happy and safe when relying on Autonomobiles for access.  Baseball fields, NFL stadia and NBA arenas located in the Zentra of New Urban Regions are forging a new image of functional, large scale recreation venues. Actually these new facilities are demonstrating the wisdom of a return to a prior, more functional strategy for filling the stadium seats. The isolated Meadowlands complex in a New Jersey swamp is struggling to add facilities to reach a Critical Mass and diversity.

 

Non-athletic recreational venues tell the same story. Georgetown is plagued Autonomobile congestion because the Beta Village leadership did not want a METRO station in Georgetown when the system was planned. Every mobility wish list for the Zentrum of the National Capital Subregion now includes a third Potomac River METRO tunnel and METRO stations serving Georgetown.

 

When Abe Pollen moved his basketball and hockey franchises from the Capital Centre outside the Capital Beltway in Prince Georges County, Md., to the MCI Center (now Verizon Center) in the Zentrum of the National Capital Subregion, he traded inconvenient Autonomobile - only access for access via METRO - a Subregional shared-vehicle system plus supporting Autonomobile access.

 

Las Vegas has morphed from the iconic Autonomobile “strip” to a series of nodes with a shared-vehicle system - a monorail, not unlike the one Disney employs in Disneyland and in Disney World.

 

A favorite example of successful recreation / entertainment access strategy serves the greatest multi-day good time party on the Planet: Oktoberfest in Munchen. Over 300,000 were there the last time EMR visited. He, and most of the rest, arrived via one of four U Bahn lines or numerous Strassen Bahn lines that serve the Festival Grounds.

As suggested by the sketch guidelines below, the solution for creating a Critical Mass of recreation and entertainment patrons is a Balance between settlement pattern generated demand and the mobility system capacity.

Once one grasps the overarching concept, one does not have to go to Florida (or to any major regional recreation and entertainment venue) to observe and understand the reality of mobility provided by shared-vehicle systems as contrasted with the immobility that results from reliance on Large, Private Vehicles.

 

One sees the need for Balance in many contexts - the move to limit the number of bars in Adams Morgan Beta Village of the Federal District is a perfect example. “Main Street” communities in the Countryside also demonstrate the reality of Autonomobiles failure to support recreation and entertainment venues.

 

The “main streets” in the towns of Culpeper (East Davis Street), Warrenton (actually named Main Street) and Middleburg (Washington Street) provide excellent examples. Enterprises on all three of these main streets (aka, high streets) are struggling to achieve Critical Mass of activity, and all three Towns are exhibiting an unhealthy turnover of establishments. There are a number of factors in play but relying exclusively on Autonomobiles for access is the primary stumbling block.

 

Merchants believe they need more “parking lots” but, to repeat, parking lots disaggregate the places that visitors are attracted to in the first place. Parking lots defeat the purpose of creating a special venue. These small venues are looking for customers but lacking the Critical Mass in spite of the potential provided by the historic fabric and regional context. (See End Note Twenty-four.)

 

Scaled Responses to Recreation and Entertainment Venue Demand

 

To put a sharp focus on the issue of appropriate response to demand for Mobility and Access serving recreation and entertainment that varies by scale and intensity, listed below are six illustrative levels of recreation / entertainment activity and the Mobility and Access strategy (the “Scaled Response”) that corresponds to each scale:

 

Level One. Small, isolated recreation and entertainment activities with limited capacity and economic viability achieved with small flows of visitors and modest peak volumes  - e.g. an inn or small vineyard in the Countryside that is remote from the Core of any New Urban Region and not closely associated with other destinations.

 

Scaled Response: A small parking lot and pathways.

 

Level Two. A collection of small-scaled venues a considerable distance from the Clear Edge around the Core of a New Urban Region - e.g. a historic Neighborhood-scale enclave.

 

Scaled Response: Parking garages with  a comprehensive pedestrian system and a “vehicles discouraged zone” supplemented with a pathway system for bicycle and mini-vehicles: Segways, scooters, golf carts, etc.

 

Level Three. A large collection of small-scaled venues in close proximity to the Clear Edge around the Core of a New Urban Region - e.g. a historic Village-scaled enclave. 

 

Scaled Response: An extension of Region-serving shared-vehicle system from the Core of the New Urban Region plus parking garages with a comprehensive pedestrian system and “vehicles discouraged zones” supplemented with pathway systems for bicycles and mini-vehicles:  Segways, scooters, golf carts, etc. 

 

Level Four. Moderate-scaled recreation and entertainment venue within the Clear Edge around the Core of a New Urban Region.

 

Scaled Response: Integration of the venue as a special function Village-scaled urban enclave into a Balanced Community with supporting Mobility and Access systems. 

 

Level Five. Large scale recreation and entertainment venue, from National Harbor to Disney World, either in the Countryside or inside the Clear Edge around the Core of a New Urban Region.

 

Scaled Response: Service from Region-serving shared-vehicle systems plus peripheral parking garages with venue-wide shared vehicle system or systems and extensive pedestrian only zones.

 

Level Six. Major recreation Venues, the Zentra of Paris, London, etc.

 

Scaled Response: Multiple Region-wide shared-vehicle Mobility and Access systems with many large “pedestrian only” and “vehicles discouraged” zones.

 

NB: The quantification of the scale parameters (e.g. “small,” “medium,” etc. and “isolated,” “considerable distance from,” etc.) will vary depending on:

  • The size of the venue / number of visitors required to achieve Critical Mass / economic viability for a specific Enterprise, or group of Enterprises, and

  • The distance from the Centroid and / or the Clear Edge of, and the scale of, one or more New Urban Regions.

Scattered venues. Before leaving the topic of Balance between Mobility and Access demand and capacity for recreation and entertainment venues, it is important to make the point that relying on Autonomobiles to access low density, scattered, destinations in a large target territory is not functional. All one needs to do is visit Lancaster County, Pa., on any pleasant day to understand this reality.

If one achieves Critical Mass to make individual ventures profitable in a low density distribution that is located in close proximity to a large New Urban Region (or New Urban Regions), then the volume of Autonomobile traffic washes away the amenity and ambience that attracts patrons in the first place. (See End Note Twenty-five.)

There are many good examples in Europe of how to avoid this problem. The lessons are clear when one visits agglomerations of recreation and entertainment venues such as the wine villages in the Alsace south of Strasbourg.  The Black Forest in Bavaria, the Cotswolds in England, Tuscany in Italy and Provence in France all provide useful examples. In fact the same is true in attractive areas in every part of the European Union from the Greek Islands and Spain to Scandinavia.

Visitors can gain access to most of these venues by rail or bus as well as car. InterRegional and venue access by rail and bus (shared-vehicles) reduces the volume of Autonomobile traffic to manageable levels.

Further, the places of interest are not scattered across the landscape, they are focused in Neighborhood- and Village-scaled enclaves. These places have wineries, breweries, pubs, museums, restaurants, craft shops, religious buildings and historic urban fabric as well as small hotels, bed and breakfasts and other facilities.

 

These enclaves are also the homes and workplaces of vintners, farmers, fishermen, crafts people, artists, writers and others including small, creative Enterprises. Further they are frequently tied together with networks of walking paths, hiking trails and in some venues canals.

 

The key is that each enclave has a Critical Mass that sustains a visitor’s interest for several days and provides a much more attractive alternative for recreation than “driving around and parking here and there”. In the most successful venues, there is a Balance between travel demand and the capacity of the mobility systems, including walking, hiking, peddling and paddling.

The critical issue is achieving a Balance between sufficient customers getting to a site to achieve profitability and having the way they get there not ruin the ambience of the Countryside - the very reason they would want to be there in the first place.    

There are lots of places to buy wine, food and crafts and to learn about history and ecology in the Urbanside where Mobility and Access are far less expensive.  The Countryside experience should not be ruined by the means of achieving Mobility and Access.

 

“Should not be ruined”? It is more than “should.”  The experience must not be ruined if Enterprises want to optimize their investment as Walt Disney learned.

 

Opening a Bigger Window

 

Listing a few threshold parameters for six scales or levels of recreation and entertainment venues and noting the problems with scattering recreation and entertainment venues across the Countryside informs the reader about the range of relevant data and the questions to be asked about any proposed recreation and entertainment venue. But that is not why we go to this level of detail in this Backgrounder.

 

What is most important about learning from recreation and entertainment venues both large, such as Disney World,  and small, like the Main Street of a Village in the Countryside, is this:

The same range of parameters that apply to recreation and entertainment venues also applies to other concentrations of urban economic, social and physical activity. It is just easier to understand in the recreation and entertainment context.

 

What one learns from Disney World, Oktoberfest, Alsace, Main Street and Countryside inns - in fact every scale of recreation and entertainment venue - applies to all urban enclaves - agglomerations of Jobs / Housing / Services / Recreation / Amenity.

The same general parameters apply to agglomerations of Cluster-, Neighborhood- and Village-scale components in the Countryside and to the Zentra of Balanced Communities in the Core of New Urban Regions.

 

By examining Mobility and Access for recreation and entertainment uses, one can come to understand how and why Autonomobiles fail to provide Mobility and Access for almost all scales and types of urban activity.

 

There is yet another important reason to consider recreation and entertainment venues: From a small but vocal segment of the society one hears that scattered, low-intensity urban land uses are the “American Dream.” Further it is argued that the American Dream can only be provided with Mobility and Access using Autonomobiles.

 

Contrary to “conventional misinformation” peddled by Business As Usual, the low-intensity scatteration of land use is not what the market demonstrates is most desired.

When given a choice and when there is even a rudimentary distribution of location-variable costs, the market demonstrates that a more intensive mix of land uses is favored. This is true even for the one in four Households engaged in rearing children.

So, what can the recreation and entertainment venue add to a citizen’s understanding of Autonomobiles? 

Recreation and entertainment venues demonstrate that when citizens pay to go places where they feel safe and have a good time, they go to places that have a viable mix of uses and that these places are best served by shared-vehicle Mobility and Access systems, not by systems dominated by Large, Private vehicles.

-- February 25, 2008

 


 

End Notes

 

(18). Due to the low personal regard with which his parents held Mickey Mouse’s creator, EMR had no opportunity to learn much from Disney during his early years. In 1955, when Disneyland opened in Anaheim, California, EMR’s family was living in western Montana. While acquaintances drove across the pre-Interstate west to visit Disneyland, the Risses did not. It was at that point that EMR learned his parents had a low opinion of Walt Disney and his commercial fantasy entertainment. Their view was based on the fact that his father and mother had owned a small farm in the Santa Inez Valley that turned out to be far too close to Hollywood. (Recall the recent movie “Sideways.”) EMR’s grandfather had built the buildings for a number of hobby / get away “ranches” for Hollywood stars and moguls. In this instance familiarity bred contempt for the less-than-authentic recreation experience provided by Disney. EMR had moved to the east coast and established a planning practice by the same time Walt Disney started work on Disney World in Florida. Until EMR visited Disney World, his direct experience with theme parks came from organizing opposition to Marriott’s “Great America” in Maryland and in trying to ensure that “real world” activities, not plastic fantasies, were the focus of childhood education.

 

(19). Now a trip to Orlando is not necessary. One can tune into the History Channel or buy the History Channel “Modern Marvels” DVD titled “Walt Disney World” for a virtual tour of many of the behind-the-scenes aspects of Disney World.

 

(20). EMR’s experience was also broadened by having worked with and shared insights with Wayne Williams on the Burke Centre project. Williams worked for Disney in Burbank and later worked on the Planned New Community of Irvine in Orange County, California. EMR’s appreciation for the importance of walking in the context of recreation venues was also enhanced by the observations of Patrick Kane. Kane grew up in the Los Angeles New Urban Region at the height of the hotrod era. He points out that riding up and down the streets was great fun but to get involved in any meaningful “action” one had to park the hotrod and proceed on foot. By the way , there is now a “car chase” entertainment venue at Disney World so one can see “cars” inside the park but not “street approved” cars.

 

(21).  Depending on one's perspective, malevolent political processes seem to take one of two forms:

  • Failure to raise taxes to fund improvements

  • Failure to harvest money from the private enterprise investment tree

(22). The term “Critical Mass” is defined in GLOSSARY and further explored in the Backgrounder “The Use and Management of Land” (forthcoming).

 

(23). It is ironic and informative to note that when games are televised from these venues, the telecast features “location identity” pictures are of the Zentrum of the Washington-Baltimore, Boston, Detroit or New York, not the site of the facility. Jersey City, NJ, and long shots of the Manhattan skyline also provide the context images for The Meadowlands.

 

(24). The data and history of Middleburg, Warrenton and Culpeper with respect to rents, vacancy, turnover would provide a fascinating case study on the role of parking.

 

(25). This reality of scattered Autonomobile dependent venues is the Achilles heel of projects like “Journey Through Hallowed Ground.”

 

 

 
 

 

 

 

 

 

 

 

 

 

 

“The Problem With Cars” is presented in six parts:

 

Part I. What Is The “Problem With Cars”? 

 

PART II. Learning From The Mouse

 

Part III. Learning From Big Boxes

 

Part IV. Space to Drive and Park Cars

 

Part V. What Hath Mankind Wrought?

                                 Part VI. Postscripts and APPENDIX ONE

 

Part I lays out the thesis of this Backgrounder: Cars (Large, Private Vehicles, aka, Autonomobiles) are fundamentally unsuited for provision of citizen Mobility and Access in urban environments. With high fuel costs as well as environmental and other impacts, Autonomobiles are an unsustainable alternative for provision of Mobility and Access in almost all 21st century human environments.

 

Parts II, III and IV provide ways for citizens who are not trained in Mobility- and Access-related disciplines such as civil engineering, transportation management and spacial economics to understand and prove for themselves that Autonomobiles cannot provide most citizens with Mobility and Access.

 

Part V and VI summarize and provide context for the major points made in this Backgrounder.

 


 

Ed Risse and his wife Linda live inside the "Clear Edge" of the "urban enclave" known as Warrenton, a municipality in the Countryside near the edge of the Washington-Baltimore "New Urban Region."

 

Mr. Risse, the principal of

SYNERGY/Planning, Inc., can be contacted at spirisse@aol.com.

 

Read his profile here.